Our next Trading Card Spotlight features David Cruz who currently is displayed on card number 45, from the Superstars of 2011 Collection. David is also featured on trading cards 1253, 1258, and 1752. David is an all-around great game player. David shares the Pac-Man record with a Perfect game that he has achieved 3 times. His game of choice is the arcade game Tron where he has numerous world records and has battled others in many tournaments. One recent one was in 2014 where he battled John Salter in the "Battle for the Grid" on Tron arcade machine. David has other world records such as Vs. Duck Hunt and Vs. Hogan’s alley for the arcade. David has also experienced iron man status while playing Tron for almost 23 hours straight on one game.
What are your opinions about today’s generation of video games? How do you compare them to older, classic games?
There is something to be said about better graphics in the newer games, but without good or great gameplay, they are not worth it. That said, there are many great games now. But nothing compares to our favorite classic arcade games. I wouldn’t hesitate to go for a marathon run on a classic arcade game. I don’t see myself trying that on any newer games. Either they don’t support it or they’re not worth that mind of effort.
Our next Trading Card Spotlight features John Newcomer, who currently is displayed on card number 626 from the Superstars of 2014 Collection. John is the creator of the ever-popular game “Joust”. Joust is considered one of the golden age games from the original arcade era. A toy designer by trade, John hired by Williams to invigorate the pinball company. While there he joined up with a team and created a non-fighter, non-shooter arcade game. Joust was an instant success and still is popular today in arcades. In 1999 John shifted his creative skills to the mobile gaming genre. He has been involved as a lead designer, design manager and creative director for several global companies. John is currently a senior designer making casual mobile games.
Permission to use these answers granted provided: prior knowledge is given and recognition that John was the source of the answers.
What inspired you to create Joust?
Several things. First, was a longtime love for fantasy and science fiction… movies and comic books and Frazetta. Second, I thought there was a hole in the market for a flying game and the twist would be to NOT use spaceships or planes. Third, I did my homework on commonality of fantasy and dreams. I saw studies that showed people wished they could fly, have flying be their super-power, have flying be a gut level wish for freedom. What gets you closer to such a feeling is to be a bird (or other flying creature) or be on a bird… not enclosed in a mechanical contraption.