Our next Trading Card Spotlight features Greg Mott, who is displayed on card number 34, from the Superstars of 2011. Greg has been around the gaming scene since 1999 when he joined UKvac group on line and first met up with other UK collectors. He holds a record on the Buster Bros. Arcade game with a score of 2,228,150. Not only is Greg a major competitor for arcades in home country of England, he also competes in pinball tournaments and is highly regarded as one on the greatest gaming competitors in England.
Do you prefer playing video games alone, against friends or online against the world and why?
Definitely most fun is with others around and for console gaming is the only way to play with others. Just don't get the online model as was always accustomed to playing with others in the same room and a lot more fun interacting that way than with someone you don't always know remotely. Even the classics are more fun to play as a double and watch others.
Our next Trading Card Spotlight features David Crane who is displayed on card number 337, from the Superstars of 2012 Collection. He has been named number 12 of the top 100 game creators of all time. David has created some of the most memorable Atari 2600 games in the library. As the Co-Founder of Activision, some of his creations are Pitfall, Dragster, Freeway and Grand Prix. David has received numerous awards for his work of the past 35 years. Some of his awards include the AIAS Pioneer award, Video Game Designer of the year twice and a Parent’s Choice Award for “positive human values” in a video game. You can see more of David’s biography at www.dcrane.com.
What is your favorite game you have worked on in your career?
I can never single out one of nearly 100 games that I created. Every game has something unique and interesting that I, as a game creator, found special. In many cases, the game player might not even know about the cool technological thing I did to make the game they enjoyed, but as long as they enjoyed the game that doesn’t matter. That said, Grand Prix was one of the most technically challenging 2600 games ever made, and it often comes up as a favorite of mine for the internal technology.